When an attacker is successful, the difference between the defenderís Agility score and the Attackerís Agility score is the damage done to SP.
MethodsStab - Agility +1
A quick straight thrust.
Slash - Agility +1
A sweeping strike.
Throw - Agility +2 Strength -1
The knife is flung at an opponent.
Guard - Agility +1
The knife is used to defend.
The character using this trick has a hidden knife that they attack with. This requires the defender to beat the attackerís Perception score or the difference in perception scores is the damage done to SP.
If the attacker does damage during the turn this trick is played, the attack does one more point of damage to SP.
Back to Skills