When making a character, a player declares a special piece of equipment from each of their core events. To further differentiate these items the GM may allow them to give a +1 to an attribute while in use. The player should explain why the item gives the bonus.

At his discression the GM may extend this bonus to equipment gained under the Power Item Event.

Examples
An elephant gun +1 Agility (Because in the end it will do more damage)
A finely balanced sword +1 Agility
A jeweled sword +1 Honor
A fine suit of clothing +1 Charm
A fine hat +1 Charm
An extensive library +1 Intelligence

Back to Rules

There are 691 comments on this page. [Display comments]

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki