In order to successfully command another character, the command must appeal to something in the listenerís Personal Code. If it does not, the command is unsuccessful. When the character giving a command is successful, the character receiving the command must comply or their Honor attribute is reduced.
MethodsNoble - Honor +1
The speaker outlineís how carrying out the command is honorable.
Bark - Honor +1
The intensity of the speakerís voice adds urgency.
Shout - Honor +1
The speaker shouts out commands.
Authority - Honor +2
The speaker states why they have the right to command.
Consequence - Honor +1 Intelligence +1
Explaining what will happen if the command is not followed.
Greater Good - Charm +1
The speaker links the command with a benefit to society.
Fear - Charm +2
Inspiring fear is still inspiration to act.
This trick is the person giving a command using their charm to get the listener to want to follow the command. This trick removes the requirement of the Personal Code hook if the speakerís Charm score is greater than the listenerís Charm score.
The person giving the command explains how it would be smart to obey. This trick removes the requirement of the Personal Code hook if the speakerís Intelligence score is greater than the listenerís Intelligence score.
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