Category Archives: Settings

Story Seeds – Swashbuckling

The Swashbuckler is a character that is an idealist hero. By choosing this story seed the player indicates that they would like to play such a role. The Swashbuckler is also strongly associated with swordplay and often makes use of a damsel in distress as a motive for the PCs to act. With this story […]

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Bad British Food?

I cook and bake quite a bit. I’ve seen a lot of cook books from a lot of cultures and one of the cultures that never impressed me was UK cooking. I’ve actually wondered out loud to people “Why do the British have such awful recipes?” I wondered if they just didn’t have the culinary […]

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Story Seeds – Class Divide

By choosing this story seed the players indicate that they want the story to highlight the disparity between social, racial or economic classes. Victorian times are rife with strata of classes, some are on their way out and some are getting stronger. Hereditary classes are very slowly replaced with economic classes. Slavery is abolished in […]

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Story Seed – Alien Planet

This story seed introduces a habitable alien planet. In many cases this can be a planet in our own solar system such as Mars, Venus or even the moon. Alternatively it could be a mysterious planet X that has just been discovered. Interstellar flight would normally be considered inauthentic for a steampunk setting, with so […]

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Story Seed – Fast Inventions

In a story using the Fast Inventions seed, the time limit for building inventions is removed. Inventions still cost the same as far as SP but can be produced in game on very short notice. In this story, the inventors are the ultimate ‘makers’ being able to build in a matter of hours what it […]

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Story Seeds – Prolific Monsters

Someone has been busy, very busy making creatures. In this setting one of several possibilities have occurred. Some brilliant if possibly mad scientist has somehow made a huge number of creatures. It may be the case that the PCs have encountered a far away land where monsters have always lived. Otherwise many inventors have been […]

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Story Seeds – Airships

With the use of the airships story seed the story will focus on lighter than air craft as an important element. In this story, airships ply the skies like seagoing ships fill the seas. An airship is a lighter than air gas filled, ridged framed vehicle that uses rudders, propellers and other kinds of propulsion […]

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Story Seeds – Mad Scientist

Picking the Mad Scientist seed could mean that there is a single prominent scientist that is threatening to destabilize society or that there are going to be many scientists that the player group will encounter. Victor Frankenstein is probably the original template for a mad scientist. He builds his creature without really considering what the consequences […]

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Story Seeds – Pirate

By picking the Pirate story seed, the player is asking for pirates and piracy to be a theme of the unfolding story. In this setting pirates may be a common problem that merchants must contend with or the players may have to contend with a single group of pirates that the story is centered around. […]

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